Which Pathway
Age chooses it. Eight to twelve is Possibilities, thirteen to seventeen is Teen Think Tank, an adult is Passion, a mother-to-be is Bloom, and Wisdom is for the years that carry the most.

We Support You All The Way
IMAGENIQ is crafted to engage children to become self-motivated and ensure their intrinsic drive returns. Children receive their very own User Guide, as do you, to prime them. Give IMAGENIQ a chance to work wonders, which may take a few months.
Some parents think their child will not be honest in the self-assessment, and we expect that. That will change after a few months as they become honest with themselves. Each month they will grow bolder and build confidence. Children want to feel good; they want to feel that they matter and that they have the ability to be successful, now and later on in life. It doesn’t take long for IMAGENIQ to help them feel that.
The best way to have all of your children benefit from IMAGENIQ is to introduce it in a staggered manner. Competition kills creativity, so you don’t necessarily want your children doing the same missions each month. We address this in both the children’s user guide and your parental handbook. Remember, you only have to pay for one enrolment to cover your children, up to four.
Parenting and family life is challenging. Use your creativity and be The Problem Solver Magician.
Frequently Asked
Settled already, so you can get straight on with it.
Age chooses it. Eight to twelve is Possibilities, thirteen to seventeen is Teen Think Tank, an adult is Passion, a mother-to-be is Bloom, and Wisdom is for the years that carry the most.
A mission opens for four weeks — a week to daydream, a week to decide, a week to design, a week to make. Each week of it arrives on its own.
$36 a month for one person, $18 for Wisdom. A household is $36 for the children, $52 with one adult, $60 with two.
Up to four siblings under the one roof ride on the children’s price. Add them all at once, with their birthdates, whatever age they are today.
Name them now and they wait, with nothing paid and nothing sent. At eight it begins — automatically, or after we ask you first, whichever you chose when you added them.
Both live in your Imagitorium and take one tap. What anybody has made stays in their drawer for as long as they want it.
A place on any pathway, handed over in a letter with their name on it. It costs the person receiving it not a cent.
A screen opens the week and then bows out. The work itself happens on paper, at the kitchen table. A child needs a pencil more than a device.
Held for you, used for the missions, and let go when you ask. Card numbers stay with the payment provider.

One question decides your pathway, and it takes a minute.
Anything left over goes to us.
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